DQ
Shadows_1.JPG

Shadows

A pair work that developed into my playground to experiment and push my boundaries.

Shadows_2.JPG
 

Overview

Shadows was a game created based on a given concept of “Leave it behind”. For us, that was taken litearlly and decided to make the player complete puzzles by leaving their character’s shadow behind. This could be to jump of top of it or to press a secondary button to open a door. The time made us go for basic layouts and puzzles while focusing on functioning simple mechanics. After we had a semi-functional protoype of the game I decided to switch platforms and adapt the game to mobile which was a interesting and exciting challenge.

Platform: Windows & Android

Engine: Unity2D

Language: C#

Development Time: 1 Month

Team Size: 2

Role: System Design, Level Design

Shadows_1.JPG

Features I designed and built for “Shadows”:

Game Design:

  • Character Movement

  • Shadow interactions

  • Menu Transitions

  • Implementation of art assets (All of the assets belong to ANSIMUZ in the Unity Asset Store)

Scripting:

  • Shadow interactions

  • Map Interactions

  • Player Movement